Task Release Schedule (Updated Aug 4)

 
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doran
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Joined: 03 Dec 2006
Posts: 5027
Location: Milwaukee, Wi

PostPosted: Fri Jul 20, 2007 12:54 am    Post subject: Task Release Schedule (Updated Aug 4) Reply with quote

Hey Team!

The following is a listing of active or upcoming tasks! We will do our best to keep to the posted timeframes. However, please allow us to adjust as needed.

For a history of tasks done check the last post in this thread.


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PERSONAL SPACE/HOUSING
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88a: Rider/Guild - Personal Space Basics
http://phpbb.acclaim.com/topsecret/viewtopic.php?t=8773 [CLOSED]
Timeframe: April 22-April 27

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TRACK/ENVIRONMENTS
==============================================



73 - 79: Track Design - Remaining Tracks

[ALL TASKS ARE OPEN]
Timeframe: Ongoing task


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UI
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60u - Personal Space Manager task
http://phpbb.acclaim.com/topsecret/viewtopic.php?p=74328#74328
Timeframe: Ongoing task


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TOWNS
==============================================


Task 55:5a - Starter Area Design and Architecture
http://phpbb.acclaim.com/topsecret/viewtopic.php?t=8748
[CLOSED]
Timeframe: Apr 15 - Apr 22


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CONTENT ASSETS
==============================================


Task 91 - Ethnic Icons Design (Due 05/01)
http://phpbb.acclaim.com/topsecret/viewtopic.php?t=7648 [OPEN]
Timeframe: Apr 24th - May 1

Task 80: Player Titles
http://phpbb.acclaim.com/topsecret/viewtopic.php?t=8431
[OPEN]
Timeframe: ongoing

59:2b—Creating Race Accomplishments (reopened!)
http://phpbb.acclaim.com/topsecret/viewtopic.php?t=8322
[OPEN]
Timeframe: ongoing


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MUSIC
==============================================


Original Score vs. Licensed Music
http://phpbb.acclaim.com/topsecret/viewtopic.php?t=7455 [NOW OPEN]
Timeframe: Indefinite



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RIDERS
==============================================


Rider Art discussion and work
http://phpbb.acclaim.com/topsecret/viewtopic.php?t=8980
[OPEN]
Timeframe: Open-ended




==============================================
SPECIAL TASK
==============================================




==============================================
OTHER THINGS
==============================================


Last edited by doran on Fri May 16, 2008 12:54 pm; edited 125 times in total
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doran
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Joined: 03 Dec 2006
Posts: 5027
Location: Milwaukee, Wi

PostPosted: Fri Sep 14, 2007 2:59 am    Post subject: Reply with quote

Master Task List

Description: Below is a link to every task which has been released. It is sorted by category so that it is easier to find tasks which are related to each other. Tasks are listed in the order that they are released.

Open Task
Closed Task


Start Tasks

Task 2b: Nominations for Hook
Task 2a: The Hook
Task 1: Once more around the block


Beast Tasks

Task 86: Offspring Patterns Detailing
Task 82: Offspring Patterns
Task 64: Beast Details for Devs
Task 42: Beast Naming
Task 33: Beast Saddle Design
Task 4f: Ranking "Set 2"
Task 4e: Narrowing it down to 10 - "Set 2"
Task 25r: Breeding: reference thread research
Task 4d: Beast Design Refinement
Task 16a: Death - Recommendation Phase
Task 10: Beast Aging and Death
Task 4c: Going forward with beasts
Task 4b: Vehicle/Beast Design
Task 4a: Vehicle/Beast Design
Task 25a: Breeding 101
Task 25a: Breeding 101: Submitting a System
Task 25b: Breeding 101 - Vote for the best system
Task 25c: Breeding 101 - Refining the Top 6 Systems
Task 25e: Breeding 101 - Vote for the Final Systems


Character Tasks

72a. - Defining Profession Skills - Skill Impacts
47b. Profession Art - Bon-pira Breeder Ranking
47f. Profession Art - Anaterra Trainer Ranking
46c: Assignment System proposal
46c: Rider Skills Structure proposal
47e. Profession Art - Breeders
47d. Profession Art - Trainers
46c: Defining Four More Professions
44c: Profession Structure - Active Professions Vote
46b: Defining Professions - Core Professions Vote
47c: Profession Artwork - Art Direction
47b: Profession Art - Jockey Ranking
47a: Profession Art - Jockeys
46a: Defining Core Professions
44b:Professions Structure - Ethnicities/Professions
44a: Professions System: Active professions
43a: Ethnicity Names
Task 22c: Rider Professions: Fleshing Them Out
Task 24c: Rider Ethnicities: Fleshing Them Out
Task 24b: Rider Ethnicities: Defining Archetypes
Task 24a: Rider Ethnicities: Defining Criteria
Task 22a: Rider Professions: Listing Possibilities
Task 3a: Character Design - Riders
Task 3b: Character/Rider Design
Task 3c: Going forward with characters


Weapon Tasks

Task 36b: Ethnicity-themed Weapons - Choosing submissions
Task 36a: Rider Weapons: Ethnicity Proficiencies - Types
Task 5b: Defining the Array
Task 5a: Weapon Design


Personal Space/Housing

Task 88: Personal Space Basics
Task 88a: Guild/Personal Space - The Art of Feng Shui

Town Tasks
Task 55:5a - Starter Area Design and Architecture
Task 55:3b - Lokyrim Capital Town Concepts Vote
Task 55:4b- Nibi Town Concept Ranking
Task 55:4a - Nibi Capital Town Concepts
Task 55:3a - Lokyrim Capital Town Concepts
Task 68: Town Structure / NPCs
Task 55:2a - Anaterra Capital Town Concepts
Task55:1d - Bon-Pira Capital Art Runoff Vote
Auction House Proposal
Task 8b:Town Structure
Task 8: The Function of Towns
Task 40a WHAT IS A GUILD?
Task 40b GUILD IDEA RANKING TASK
Task 40c INTER-GUILD IDEAS DISCUSSION TASK
Task 55:1b Bon-Pira Capital Town Concepts
Task 55:1c Bon-Pira Capital Concept Art Ranking


Track Tasks

Task 62b: Track Four - Layouts
Task 61b: Track Three - Layouts
Track 5
Track 6
Track 7
Track 8
Track 9
Track 10
Track 11 (Bonus)
Task 45d—Track Two Art
Task 62a: Track Design—Preliminary Questions (Group A)
Task 61a: Track Design—Preliminary Questions (Group B)
Task 45c: Track Two - Layout
Task 54: Ranking Tracks In Groups
Task 45b: Track Two - Preliminary Questions
Task 45a: Track Two —Ranking
Task 34d: Track Design (Oceanus) —Concept Art
Task 34c: Track Design (Oceanus) — Diagram
Task 34b: Track Design (Oceanus) — Object Design
Task 34a: Track Design (Oceanus) — Preliminary Questions
Task 20c:Track/Environmental-Analyzing Key Concepts
Task 20b: Track Development - Ranking Track Entries
Task 20a: Track Development - Submission Selection Part 1
Task 15c: Track Development - Environmental Objects
Task 15b: Track Development - Idea Grouping
Task 15a: Track Development - Brainstorming
Task 6: Track Design


UI Tasks
Task 60u: TOWN UI - Crafting
Task 60m—TOWN UI: Breeding
Task 29i.—RACER UI DESIGN 2
Task 29h.—RACER UI DEFAULT PLACEMENT
Task 29g.—RACER UI PAIN|ENERY|STATUS
Task 29f. Racer UI—ELEMENTS PROPOSAL REVIEW
Task 52—Overworld Map
Task 29e—UI Design Group Survey
Task 29d—Racing UI Mock-up
Task 29c UI--USER SCENARIOS
Task 29a UI--FINAL RESEARCH
Task 29b UI--USER INTERACTIONS


Experience Definition

Task 14e Experience design—Racing Experience

Task 35a. Game Experience- Rider Ownership
Task 26c - EXPERIENCE: RANK/FACTION IMPACT
Task 14b: Experiential Design - Gameplay Differentiator
Task 14a: Experiential Design - General Mood


Integration Tasks
Task 83: Overworld Map Final Design
Task 39g.) Items -- Types and Kinds
Task 58c) Crafting -- System Submissions
Task 39f.) Items -- Consumable Types and Rejiggering
Task 80: Player Titles
Task 39e.) Items -- Equipment Origins and Distinctions
Task 58b) Crafting -- Base Choices (due 2/12)
Task 69 - Rank System Approval
39d. Items -- Consumable Pre-System Vote
BAZAAR SYSTEM PROPOSAL
Task 59:2b—Creating Race Accomplishments
Task 59:2a—Race Accomplishments
Task 59: Race Prizing—1a: Placing Prize Distribution
Task 58a. Crafting Systems Research
Task Task 53. Factions—PROPOSAL REVIEW (due 12/10)
Task 27d. Rider Skills - Brainstorming (due 12/7)
Task 12e Mount Attributes—General Application
Task 39b. Item Randomization Systems
Task 39a. Item Categories
Task 37b. Inventory System: Equipment Slots
Task 32c: Art Style: Final Modifications
Task 37a. INVENTORY SYSTEM—BASIC REQUIREMENTS
Task 0b. BASIC APPROACH—FEATURE PRIORITIZATION
Task 27c: Mount Skills - Additional Skills
Task 30c: Original Score vs. Licensed Music
Task 27b: Mount Skills - Identify gaps
Task 32b: Art Style - Fleshing It Out
Task 30b: Original Score Analysis
Task 31a: Top Secret Anthem
Task 32a: Art Style - Further Exploration
Task 30a: Favorite Original Scores
Task 27a. What Populates Our Skill Structure
Task 26b. (Former) Leveling / Experience System
Task 23b. Racing Mode Vote
Task 26a: Leveling/Exp System
Task 23a. Racing Mode Proposals
Task 19d. Battle System Development: Weapons, Defense, and Targeting Final Vote
Task 18d: Strategic Action System - Final Vote
Task 13f. Skill System: Detailed Definitions Final Vote
Task 19c. Battle System Development: Weapons, Defense, and Targeting
Task 13e: Skill Structure: Detailed Definitions
Task 18b: Strategic Action System: System Proposals
Task 18a: Strategic Action System: Research
Task 19b: Battle System: Attack Risk
Task 19a: Battle System: Attack Results
Task 13d: Skill Structure - System Details
Task 17: Riders: Technical Definitions
Task 13c: Skill Structure - Final Selection
Task 13c: Skill Structure - Final Structure Options
Task 13b: Skill Structure - Hybrid Skill Structures
Task 13a: Skill Structure - Build Out
Task 12d: Mount Attributes - Attribute Mapping
Task 12c: Mount Attributes - Vote on Ability List
Task 12b: Mount Attributes - Specific Abilities
Task 12a: Mount Attributes - Generic Abilities
Task 11: Integration Follow-Up
Task 9: Integration

Other Tasks


Task 91 - Ethnic Icons Design
Task 94: Status Effects Icon Vote
Task 90: Status Effects Icon Design
Task 81 - Emotes Ranking
Task 41: Epic Origins Story Line
Optional Task: Exercise your Brain in DP's Reference Book
Task 21: Special Task Introduction
Community Solutions Task X01: General Issues
Community Solutions Task X02: Mail to the Masses
Community Solutions Task X03: Tasks and You
Community Solutions Task X04: Burning Questions
Community Solutions Task X05: General Issues (Session 2)

Card Tasks

Task 7: Card Analysis Task
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