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| Refinment Guide 101 |
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Cine
Aspirant
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Clear, concise, to the point. Nice guide.
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taalon927
Warrior
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Thanks i thot we needed one since it is not explained well ingame. and its kinda weird compared to other games. Since most games let you try for +3 in one shot instead of in 3 steps...
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taalon927
Warrior
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recently seen a +5 weapon, and it seemed to have a light green glow to it, had a few say the same thing, so it seems glow changes slightly with each + to a weapon after 3. If you have SS's of say 5,6,7,8, or 9 please post them and ill compile them into one picture to show the glows. Thanks.
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Silverbled
Disciple
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I've seen a few light, olive-green weapons as well, and I'm inclined to believe that those are +5/6 weapons.
Oh btw taalon - in my experience with mmo's most require you to start from +1 and then going up from there. What's the point of +1 and +2 if you just bypass it? /: |
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inslde
Aspirant
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I have a question..
Hmm lets say.. after you make your blade +3 at the level of revolving chakra.. But, you level and mayb reach lv such as raising light 12 or higher.. Is it possible to also level your +3 blade to higher level People who played conquer online shall be able to understand this easily. |
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Seawolf
Initiate
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No, the level of the blade is fixed. You need a new blade if you want to increase the base damage before refinement.
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inslde
Aspirant
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hmm.. Then i will have to ask when shall then i refine my weapon? does the base damage really matter for high lv weapon? sorry for my noob question.. |
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tauran
Disciple
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very usefull. thanks.
what is the success rate of things success? I have 3 blood essences, im planning on making my next Blue/Green weapon to +4, I need a god RC8-12 blue/green weapon, anyone selling? |
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taalon927
Warrior
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not sure on that exactly from what i have heard 1-2 is around 95% or more .. and +3 goes to about 85% and then 4 seems to take a big drop, yet it all is based off luck i have heard some never failed getting to +5 while i had a buddy fail 2 times going to +3... so just luck take the chance if you feel lucky is all i can say, and my percents are just my guess based off what i have heard no numbers to back it up yet sorry.
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manfredsgame
Aspirant
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As usual, with pretty much all games I've played so far, one or more supposedly random seeds are created when you create a toon.
These are then used to determine a success or failure. Apparently, the advantage with this system is that: 1) having a pre-defined random seed greatly reduces server load 2) Success rate for a given character will be pretty constant rather than varying with time/location. The other noteable effect of this system is that certain toons tend to be consistantly good (or bad) at getting successes. Personally, I reckon that most modern games use a similar system for creating these random seeds, since my toons tend to be consistantly bad at equipment enhancement (though the wifes toons tend to be slightly better than average). I was under the impression that +1 & +2 were 100% success, at least, that was the case with PW, is Acclaim running different rates? Has anyone actually failed at +1 or +2? |
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dvorakq
Aspirant
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Hmmm, I think the seed factor is the karma pts you have.
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scullyfbi
Initiate
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Unfortunately the above two posts are PURE speculation.
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Seawolf
Initiate
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Starting to go OT, sorry. But there's no real reason for them to choose any sort of random seeds. Since it's a single server environment where the server and client are relatively persistent, they really need to just seed the RNG once on startup and then make regular calls to it. Attempts to reseed the RNG just result in less entropy most of the time because the PRNG is better at generating random that than most general seeding attempts by humans.
Any sort of "patterns" exhibited is just an primitive sort of data mining that happens with any set of random numbers. Ten heads in a row will happen eventually given enough flips. Obviously, I don't know the actual implementation since I'm not in contact with the devs, but it would be the method that seems to be the easiest to implement and makes the most sense. Reseeding per player just reduces total entropy if they use server-side calls. The case where you might want to do that is for parallel environments in a server farm on a web site. Online casinos, for example, may reseed more often since they need multiple servers to handle their load, but these types of sites have much more strict requirements on the entropy and usually disclose some type of guarantee. It's possible that the client is calling the RNG to offload some computations, but even then, as long as they're not using home-brewed seeds, the generic ones built into most languages are plenty random enough if the RNG is only seeded once per game session. If they reseed per call (a big no-no), then you might see much less entropy, but I really doubt that they are doing that. manfredsgame, I don't mean to pick on you too much, but if that were really the case, you would be able to predict in the future with statistical significance over a long period of time (say 1000 refinements each character) the approximate number of successes and failures of each character and have them differ by quite a bit. "Wow, I just broke my weapon 3 times in a row at +3 but my friend made a +7 twice" isn't statistically significant. I honestly don't think anyone here refines enough (blood is expensive) to draw good conclusions, especially since the external factors and the real underlying probabilities are unknown. The first method that comes to mind for testing is the same situation as a few days ago, but that doesn't happen very often. Beyond the RNG, since so little is known about refinement, there are tons of other unclear external factors. Perhaps, they decided that one clan should silently get a 2% bonus to refinement success. Or that every 20 wisdom gets some more bonus or that every 12 levels gets a bonus or any of a number of things. To make a valid conclusion would require making 2 characters as identical as possible. |
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Sugers
Disciple
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Ive been told for refining weapons its
1 the type of weapon ( we all have seen the damaged crude worn fine and superior weapons) 2 is luck The better ur weapon the less change of failure |
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_________________ "If ur going trough hell.... .........Keep going......"
Bardo: MayhamManiac fd10 Nirvana: Sugers rl.. Asura: -download in progress- |
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| Refinment Guide 101 |
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© Acclaim Games Incorporated

