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Refinment Guide 101
taalon927
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Joined: 29 Jul 2006
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Ok for those new to Refining here you go with Pictures to assist you.

All refinement's have to be done 1 plus at a time, IE +1, then +2 and so on to +8 then +9.. It a +1 per step..

First get what you need. +1 and +2 are bought off the General Store Merchant in Hefei.



+1 is the Black one seen below.



+2 is the White one seen below.



Now to get a +3 you need one Blood Essence, you then turn it into the Refinement Material Merchant in Hefei.



and you will receive this.



Now onto the important part and the gamble part. Take note it seems +1 and +2 are very high success rate, but +3 and on up become harder and more of a Gamble. There is a Gamble to all Refinements so only do it at your own risk. If the refinement fails you will lose your weapon and materials.

So to refine visit the Master Refiner in Hefei.



A new window opens with a space for your Weapon, and then it will list the needed item. If its a clean weapon you will start with a level 1 refinement and work up, however if you have a +2 and want +3 all you will need is the Blood of Mist Dragon. Here is a list and if you ever forget how many you need goto your living tab ingame and click on the Resorce Collection tab, in the left pain is a selection that shows the Blood Essence.

(do not have all the names yet i will edit later)
Name +Refinement Level (number of Blood Essence)

Blood of Sleeping Dragon +1 (bought off npc above)
Blood of Crouching Dragon +2 (bought off npc above)
Blood of Mist Dragon +3 (1)
+4 (2)
+5 (4)
+6 (7)
+7 (10)
+8 (15)
+9 (20)

Total Blood Essence needed for a +9 Refinement is 59.

Ok each Refinement costs a refining cost. If anyone knows the missing costs please post and i will update this.

Refinement 1 = 1,000
Refinement 2 = 3,000
Refinement 3 = 5,000
Refinement 4 = ?
Refinement 5 = ?
Refinement 6 = ?
Refinement 7 = ?
Refinement 8 = ?
Refinement 9 = ?

Ok when you hit +3 your weapon will not only gain damage, but it will glow. If there is diffrent glows for more +'s please post a SS and let me know if i can copy it into this main post.

BEFORE


AFTER


This weapon cost me 14,000 Gold and 1 Blood Essence that i had. For the first two materials and all 3 refinements.


Again take note that Refinement is a Gamble so do not come crying on the boards when you lose your weapon and cash. It is at your own risk and the NPC explains this to you, so you are warned here and ingame. Good Luck.
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Cine
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Joined: 26 Dec 2006
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Clear, concise, to the point. Nice guide.
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taalon927
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Joined: 29 Jul 2006
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Thanks i thot we needed one since it is not explained well ingame. and its kinda weird compared to other games. Since most games let you try for +3 in one shot instead of in 3 steps...
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taalon927
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Joined: 29 Jul 2006
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recently seen a +5 weapon, and it seemed to have a light green glow to it, had a few say the same thing, so it seems glow changes slightly with each + to a weapon after 3. If you have SS's of say 5,6,7,8, or 9 please post them and ill compile them into one picture to show the glows. Thanks.
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Silverbled
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Joined: 05 Jan 2007
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I've seen a few light, olive-green weapons as well, and I'm inclined to believe that those are +5/6 weapons.

Oh btw taalon - in my experience with mmo's most require you to start from +1 and then going up from there. What's the point of +1 and +2 if you just bypass it? /:
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inslde
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Joined: 23 Jan 2007
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I have a question..

Hmm lets say.. after you make your blade +3 at the level of revolving chakra..

But, you level and mayb reach lv such as raising light 12 or higher..

Is it possible to also level your +3 blade to higher level Question

People who played conquer online shall be able to understand this easily. Very Happy
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Seawolf
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Joined: 11 Oct 2006
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No, the level of the blade is fixed. You need a new blade if you want to increase the base damage before refinement.
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inslde
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Joined: 23 Jan 2007
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Seawolf wrote:
No, the level of the blade is fixed. You need a new blade if you want to increase the base damage before refinement.


hmm.. Then i will have to ask when shall then i refine my weapon? does the base damage really matter for high lv weapon?

sorry for my noob question..
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tauran
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Joined: 21 Jan 2007
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very usefull. thanks.
what is the success rate of things success?
I have 3 blood essences, im planning on making my next Blue/Green weapon to +4,
I need a god RC8-12 blue/green weapon, anyone selling?
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taalon927
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not sure on that exactly from what i have heard 1-2 is around 95% or more .. and +3 goes to about 85% and then 4 seems to take a big drop, yet it all is based off luck i have heard some never failed getting to +5 while i had a buddy fail 2 times going to +3... so just luck take the chance if you feel lucky is all i can say, and my percents are just my guess based off what i have heard no numbers to back it up yet sorry.
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manfredsgame
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As usual, with pretty much all games I've played so far, one or more supposedly random seeds are created when you create a toon.
These are then used to determine a success or failure.
Apparently, the advantage with this system is that:
1) having a pre-defined random seed greatly reduces server load
2) Success rate for a given character will be pretty constant rather than varying with time/location.

The other noteable effect of this system is that certain toons tend to be consistantly good (or bad) at getting successes.

Personally, I reckon that most modern games use a similar system for creating these random seeds, since my toons tend to be consistantly bad at equipment enhancement (though the wifes toons tend to be slightly better than average).

I was under the impression that +1 & +2 were 100% success, at least, that was the case with PW, is Acclaim running different rates?
Has anyone actually failed at +1 or +2?
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dvorakq
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Hmmm, I think the seed factor is the karma pts you have.
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scullyfbi
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Joined: 09 Jan 2007
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Unfortunately the above two posts are PURE speculation.
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Seawolf
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Starting to go OT, sorry. But there's no real reason for them to choose any sort of random seeds. Since it's a single server environment where the server and client are relatively persistent, they really need to just seed the RNG once on startup and then make regular calls to it. Attempts to reseed the RNG just result in less entropy most of the time because the PRNG is better at generating random that than most general seeding attempts by humans.

Any sort of "patterns" exhibited is just an primitive sort of data mining that happens with any set of random numbers. Ten heads in a row will happen eventually given enough flips.

Obviously, I don't know the actual implementation since I'm not in contact with the devs, but it would be the method that seems to be the easiest to implement and makes the most sense. Reseeding per player just reduces total entropy if they use server-side calls. The case where you might want to do that is for parallel environments in a server farm on a web site. Online casinos, for example, may reseed more often since they need multiple servers to handle their load, but these types of sites have much more strict requirements on the entropy and usually disclose some type of guarantee.

It's possible that the client is calling the RNG to offload some computations, but even then, as long as they're not using home-brewed seeds, the generic ones built into most languages are plenty random enough if the RNG is only seeded once per game session. If they reseed per call (a big no-no), then you might see much less entropy, but I really doubt that they are doing that.

manfredsgame, I don't mean to pick on you too much, but if that were really the case, you would be able to predict in the future with statistical significance over a long period of time (say 1000 refinements each character) the approximate number of successes and failures of each character and have them differ by quite a bit. "Wow, I just broke my weapon 3 times in a row at +3 but my friend made a +7 twice" isn't statistically significant. I honestly don't think anyone here refines enough (blood is expensive) to draw good conclusions, especially since the external factors and the real underlying probabilities are unknown. The first method that comes to mind for testing is the same situation as a few days ago, but that doesn't happen very often.

Beyond the RNG, since so little is known about refinement, there are tons of other unclear external factors. Perhaps, they decided that one clan should silently get a 2% bonus to refinement success. Or that every 20 wisdom gets some more bonus or that every 12 levels gets a bonus or any of a number of things. To make a valid conclusion would require making 2 characters as identical as possible.
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Sugers
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Joined: 23 Sep 2006
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Ive been told for refining weapons its
1 the type of weapon ( we all have seen the damaged crude worn fine and superior weapons)
2 is luck
The better ur weapon the less change of failure

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Refinment Guide 101
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