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stat guide for melee warriors, healers, and hybrids
coolmanx2
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Lets give this another shot (first time I tried this my laptop mouse pad went on the fritz and moved and clicked on the translation button at the top, and for the first time the internet connection was not slow >.< )

Please keep in mind that this guide will only go over grind builds, not Player vs. Player builds.

The Stats:
Lets start with the warrior build first, this is a typical warrior build:
Str: max. When I mean max I mean once you add enough points into Dex and Con. This stat is needed for a warriors defense (needs to lower damage taken) and warriors damage (needed to kill faster)

Ess: 10 at Revolving Chakra, 12 at Five Dragons, and 14 at Elemental Crown. This is the warrior�s penalty stat, there are relics and elixirs to buff this stat up rather then wasting chi points. Stats are mainly there for relic usage

Wis: 10 at RC, 12 at FD, 14 at EC. Again, this is for relic usage, usually for the Good Karma. Now for Bad Karma a warrior doesn�t need to use the essence relics so the Wis for a Bad Karma is:
Wis: 8, the base stat. Yes, this stat doesn�t help you at all to grind with, and you don�t need to use the essence relics so this stat setup is perfect for a BK warrior.

Con: 30 minimum, 40 at Rising Light, 50 at FD, 60 at Sun and Moon. Why so high? You will notice that having a low con really hurts, especially when you reach FD and you get ganged by 4 mobs non stop. Also now that new clothing is out you can get 4pkt clothing with added def, so you can use more relics and pump less points into str without sacrificing your build.

Dex: Weapon Requirement. Just go to hefei and hunt down some weapons that are around your level to find out how much dex is the requirement. I see many people waste points into this stat because they want to try and dodge a little more or hit a little more often. Well putting 20 more points into dex then str really hurts rather then helps. The mobs will still hit you quite often.

Here is a sample BK warrior at SM1 (keep in mind these are base stats):
Str: 195 (191 for GK warrior)
Ess: 12
Wis: 8 (12 for GK warrior)
Con: 60
Dex: 75
Now I believe that at SM3 the weapon requirement is 83 which if you pump Dex for 2 levels you can reach that requirement. Then continue to pump Str until its maxed at 250, which would be GB3 for BK users, GB4 for GK users. Once you max str (at 250) start pumping con and keeping an eye on weapon requirement usage for the weapon you might want to use.

Now on to the Healer and hybrid build. Their build is almost exactly the same for GK but just a little different for BK: here is a typical healer/hybrid build:
Str: max, same as warrior this will help output more damage

Ess: 10 for RC, 12 for FD, 14 for EC. As a healer or hybrid essence is important, but there are relics and elixirs that will help boost up this stat, as well as a Vital Energy hat (1/1000 damage converted to VE, and no it doesn�t lower your damage, it just adds 1 point of VE for every 1k damage you do) at the lower levels having a low amount of essence is annoying but you should fly by those lower levels in a day�s worth of grinding

Wis: 10 for RC, 12 for FD, 14 for EC. This is for GK relic usage, BK uses:
Wis: 8, base stat. Again, you don�t need wisdom to grind, and you don�t need to use the BK essence relics as there are other relics to boost up your essence not to mention your buffs should take care of most of that

Con: 10 for RC, 12 for FD, 14 for EC. You might notice that at the lower levels you might struggle with a low con and not a high level of heal to keep your hp from dropping, don�t worry about that, just keep your buffs maxed and by late RC your heal should sustain you until your VE runs out, again don�t waste unnecessary points in this as there are other ways of boosting up con

Dex: Weapon requirement, for now. And what I mean by this is that once you max your strength, healers and hybrids don�t need con or ess to grind at the later levels so this would help with hitting more and critting more.

Here is a sample of a SM1 GK healer/hybrid build:
Str: 239
Ess: 12
Wis: 12
Con: 12
Dex: 75

A little different from the warrior build, but pump dex for two levels then you can max str at SM6 then start pumping dex after that. BK build for a healer/hybrid is a little different where you would drop wis to 8 which would give a healer 4 more points and a hybrid 8 more points (pen stat) so a hybrid would be able to max str a little sooner

For elixirs, by SM1 I would at least focus on having level 1 and 2 maxed, and maybe some uses of level 3 elixirs

The Gear:
Now starting out you might not know what items to buy, here is a list of good items to consider on your buy list:
For the shirt and pants, now that there is new 4pkt clothing that is easy for low level players to achieve, I recommend going after them (use two characters on the same account so you can get both the pants and shirt) the level 1 clothing should be good enough to start out, until SM in which case you might want to upgrade to 2 or 3. If I remember correctly the 4pkt Wan Dyne clothing has 25 hp/ve (hp for shirt, ve for pants) and 50 or 60 def each. The hat use the FD2 hat you recieved from the quest (it gives 80 AR/ 80 CK AR). Boots use the RC12 quest boots (the ones that give 10% speed and 1% dodge) WristBands you can stay with the 15 damage ones and wait til SM3 (or 6 or 8, not sure what level gives the quest) and get the 80 damage/80 chi kung damage WB from the quest.
Now the relics, we will start with GK:

can only be used at RC+
Holy stone of the earth (+4 str, +4 ess)
Holy stone of iron (+4 str, +4 dex)
Holy stone of the tree of life (+4 wis, +4 con)
Holy stone of fire (+4 ess, +4 con)
[good]Holy stone of the earth (+6 str, 20hp)
[good]Holy stone of iron (+6 dex, 20hp)
[good]Holy stone of the tree of life (+6 con, 20hp)
only can be used at FD+
Phoenix bead of the earth (+5 str, +5 ess)
Phoenix bead of iron (+5 str, +5 dex)
Phoenix bead of the tree of life (+5 wis, +5 con)
Phoenix bead of fire (+5 ess, +5 con)
[good]Phoenix bead of the earth (+8 str, 40hp)
[good]Phoenix bead of iron (+8 dex, 40hp)
[good]Phoenix bead of the tree of life (+8 con, 40hp)
only can be used at EC+
Twin Dragon Bracelet of the earth (+6 str, +6 ess)
Twin Dragon Bracelet of iron (+6 str, +6 dex)
Twin Dragon Bracelet of the tree of life (+6 wis, +6 con)
Twin Dragon Bracelet of fire (+6 ess, +6 con)
[good]Twin Dragon Bracelet of the earth (+10 str, 60hp)
[good]Twin Dragon Bracelet of iron (+10 dex, 60hp)
[good]Twin Dragon Bracelet of the tree of life (+10 con, 60hp)
BK relics:

can only be used at RC+
Reversed holy stone of the earth (+9 str, -1 con)
Reversed holy stone of iron (+9 dex, -1 ess)
Reversed holy stone of the tree of life ( +9 con, -1 dex)
[bad]Reversed holy stone of the earth (+6 str, 20ve)
[bad]Reversed holy stone of iron (+6 dex, 20ve)
[bad]Reversed holy stone of the tree of life (+6 con, 20ve)
can only be used at FD+
Reversed phoenix bead of the earth (+12 str, -2 con)
Reversed phoenix bead of iron (+12 dex, -2 ess)
Reversed phoenix bead of the tree of life (+12 con, - 2 dex)
[bad]Reversed phoenix bead of the earth (+8 str, 40ve)
[bad]Reversed phoenix bead of iron (+8 dex, 40ve)
[bad]Reversed phoenix bead of the tree of life (+8 con, 40ve)
can only be used at EC+
Reversed Twin Dragon Bracelet of the earth (+15 str, -3 con)
Reversed Twin Dragon Bracelet of iron( +15 dex, -3 ess)
Reversed Twin Dragon Bracelet of the tree of life (+15 con, -3 dex)
[bad]Reversed Twin Dragon Bracelet of the earth (+10 str, 60ve)
[bad]Reversed Twin Dragon Bracelet of iron (+10 dex, 60ve)
[bad]Reversed Twin Dragon Bracelet of the tree of life (+10 con, 60ve)
Now the rest of the random relics:
Jade plate of cleansing (+2 to all stats)
Wan Daye�s Blue Jade Seal (+5 to all stats)
Clan relic (if you can�t find a better one)
different Karma plates, depending on your need.
Now that we have the gear lets try adding the sample warrior with the Wan Dyne 4pkt def clothes with relics:
GK SM1 warrior:
Str: 191 +5 (214)
Ess: 12 +5 (27)
Wis: 12 +5 (17)
Con: 60 +5 (84)
Dex: 75 +5 (93)
The +5 after every stat represents the elixirs (level 1 and 2 maxed) as they do so like this in the game. I used the base stats added in from above, I used the Wan Dyne 4pkt def clothing with (relic stat change in parentheisis):
+5 Wan Dyne seal, +8 [good]str relic, +8 [good]con relic, +8 [good] dex relic, +5 str/ess bead, +5 str/dex bead, +5 con/ess bead, and +6 [good]con relic. With this setup, you will have 1434 def (more if you have a higher pair of WD 4pkt clothes) and 3645hp without any buffs or premium.

BK SM1 warrior:
Str: 195 +5 (229)
Ess: 12 +5 (15)
Wis: 8 +5 (13)
Con: 60 +5 (91)
Dex: 75 +5 (89)
The +5 after every stat represents the elixirs (level 1 and 2 maxed) as they do so like this in the game. I used the base stats added in from above, I used the Wan Dyne 4pkt def clothing with (relic stat change in parentheisis):
+5 Wan Dyne seal, +12 str -2 con FD str relic, +12 con -2 dex FD con relic, +8[bad]Str relic, +8[bad]con relic, +9 str -1 con RC str relic, +9 con -1 dex RC con relic, +12 dex -2 ess FD dex relic. with this setup, you will have 1524 def and 3865 hp with no buffs and no premium.

Second Role Stat Guide

Now, as some of you know, the second role happens at EC6 so I will start my guide at there and work my way up.

The Gear:
You can still use the same relics as before for the second role build. I will be adding a few that you could use now that you are a higher level and could acquire these items.
....................
The hp hat (1/1000 damage absorbed into hp)
200 def clothes (400 for both shirt and pants), 250 def clothes (500 for both shirt and pants), 300 def clothes (600 for both shirt and pants)
You could also use some GK/BK plates if you have the karma for them. Some useful ones include:




Depending on your build you might have use of the other plates, but these would be a good addition to any build.

The Build:

at EC6 you get 434 chi points to use and the stat cap raised to 300: for warriors they wont really be able to max str, for healers/hybrids they will be able to max str and still have enough dex for the EC6 weapon (old).

Warriors at EC6:
Str: 225
Ess: 14
Wis: 14 (8 for BK users)
Con: 100
Dex: 115

Warriors need hp, and with the 1k hp mastery and the 500 def mastery you can sacrifice some str for better con. Its hard to use the new weapons right now as they have a high dex requirement (which might change in the future). You only lose 75 points in str (450 points in def and ~375 - 450 damage) which isn't enough to cause concern over. Level to EC8 and use the second role clothes for added hp and def. BK users get 6 more chi points to add, they can add more to str, con, or dex. Now the next concern is to find what to raise when leveling, keep dex to the minimum for weapon requirement and start raising up con and a little str. the difference between 2k and 3k def right now is not noticable so get your con to about 8k-10k until you start maxing str, you could also choose not to max str and go for more dex and con. 450 damage isn't alot to lose compaired to being able to have 6-7k more hp then your opponent. Plus with high con you wouldn't have to med as much.

Now lets try a dex build warrior at EC6:
Str: 124 (min str requirement for the EC WD sword or any old EC4 sword)
Ess: 14 (enough for relics)
Wis: 14 (enough for relics)
Con: 100
Dex: 216

This build with using the 500 def mastery, 360 def clothes (at EC8), with max elixirs (if you can, the higher the better if it isn't maxed) and premium should give you around 2k def, adding some str relics will increase your def even more (or bring it to 2k if you don't have max elixirs or premium). your con at base 100 with the EC8 clothes give you 110 con, with lets say +14 in elixirs and premium with a couple of relics that give a total of 30 con and with the 1k hp mastery can get you around 8k hp (not including the hp gain from the EC8 clothes). Now with your dex, 216, add lets say +14 from elixirs, premium and relics that give a total of 30 dex will be 285 points in dex which is about 1280 Attack Rating and 1140 dodge. If you don't have premium then you might need to equip a few extra str relics or take some dex and put it in str.

Now for a Healer/hybrid build at EC6:
Str: 176
Ess: 14
Wis: 14
Con: 14
Dex: 250

I have found that high dex and moderate str is good for healers and hybrids. Over the next couple of levels all you would need to do is max dex then start pumping str. With buffs, relics, premium, and heals you should have easily over 2k def, enough HP to grind, and a high dex to hit and crit. the other build is to switch str and dex around but all that would change is a little base damage and fewer crits.

I will one day finish adding the GK and BK healer/hybrid but it is basically the same as the warriors', just choose the relics that help boost the stats you want and go from there.

P.S. Sorry for any grammical errors or spelling errors this might have, I was not worried about them and if they are that much of a problem I will fix them.

edit4: added more gear and Healer/hybrid build, as well as the dex build for warriors.


Last edited by coolmanx2 on Wed Dec 02, 2009 7:04 am; edited 7 times in total

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stat guide for melee warriors, healers, and hybrids 60% done.
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Grakhus
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I can say no more than

Thank you very much ^^

Appreciated yll your hard work, just to let you know ^^
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hkushwaha
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thnks nice guide

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soulrain13
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What is the difference between good karma and bad karma?
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coolmanx2
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soulrain13 wrote:
What is the difference between good karma and bad karma?


its more based on the different relic you could use, Bad Karma relics are better yet they are more expensive and harder to find (RC ones are about equal to find with the GK ones, but hitting the FD one's they rarely show as a drop)

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mit2k
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nice guide,thx alot coolmanx2 Wink
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sleepymoon
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It's a very nice guide for warriors^^ I think I'll refer to this when I make my SF Warrior Very Happy

Thanks for the guide! <3
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lieutenant9
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This guide solves all my problems, but i have one nooby question:
What clothes are you talking about with the 4pkts? Defence?
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rad3k
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Quote:
Here is a sample BK warrior at SM1 (keep in mind these are base stats):
Str: 195 (191 for GK warrior)
Ess: 12
Wis: 8 (12 for GK warrior)
Con: 60
Dex: 75



LoooooL 60 cons?? 75 dex???

What a bullshyt dude, warrior with 75 dex is nothin, its around 500 dodge lol green mobs hit you always, remember you are not a healer, you dont have a heal, so 500 dodge (550 with relics) is too LOW.


Same with 60 cons, lol its not RC, good warrior at SM should have at least 7k hp not 3k -_- very low

With 500 dodge and 3k hp i can say only this: good luck Shocked
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0utlawkelb
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rad3k wrote:
Quote:
Here is a sample BK warrior at SM1 (keep in mind these are base stats):
Str: 195 (191 for GK warrior)
Ess: 12
Wis: 8 (12 for GK warrior)
Con: 60
Dex: 75



LoooooL 60 cons?? 75 dex???

What a bullshyt dude, warrior with 75 dex is nothin, its around 500 dodge lol green mobs hit you always, remember you are not a healer, you dont have a heal, so 500 dodge (550 with relics) is too LOW.


Same with 60 cons, lol its not RC, good warrior at SM should have at least 7k hp not 3k -_- very low

With 500 dodge and 3k hp i can say only this: good luck Shocked


well....a warrior with 195str and 75dex can outlast a warrior with 100dex and 170str or 125dex and 145str(or watever).

and if you werent deceived so easily by the cons, you'd notice 195 str which adds DEF. put on the easily available Wan-Dayes 200-300 defence clothes. and you've got enough defence to have a easy grind.

mobs hit you for less thus compensating for the low cons.
and considering it was a SM biuld, its perfect for a good grinding player.


and great guide btw, perfect for the new blood.

and anynew players that are coming ,
come to the darkside! (Asura) O.O.
we are running low on evillness o.o
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xiaofei
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This is an excellent guide on its own, but it also compliments Lentz's STR guide extremely well too. Between the two guides, we have all the information and tips necessary to make this game so much easier and, thus, so much more fun.

Just one note that you might find useful: the SM4 WD sword requires 83 dex to use, so you have a couple more stat points to play with because you don't have to raise dex as fast as you might have thought to use an SM3 weapon. I'm not sure if that requirement is across the board ie. the requirement for all SM4 weapons, but that's what it is for the SM4 WD sword Wink

Thank you for all the work you put into researching the info in your guide, and for sharing it all with us. It's a shame people who disagree with your work can't provide any hard evidence or explanations to support their opinion or present their views in an objective way... Rolling Eyes

You rawks! Laughing
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Yukimura90
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Joined: 10 Jan 2007
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0utlawkelb wrote:
rad3k wrote:
Quote:
Here is a sample BK warrior at SM1 (keep in mind these are base stats):
Str: 195 (191 for GK warrior)
Ess: 12
Wis: 8 (12 for GK warrior)
Con: 60
Dex: 75



LoooooL 60 cons?? 75 dex???

What a bullshyt dude, warrior with 75 dex is nothin, its around 500 dodge lol green mobs hit you always, remember you are not a healer, you dont have a heal, so 500 dodge (550 with relics) is too LOW.


Same with 60 cons, lol its not RC, good warrior at SM should have at least 7k hp not 3k -_- very low

With 500 dodge and 3k hp i can say only this: good luck Shocked


well....a warrior with 195str and 75dex can outlast a warrior with 100dex and 170str or 125dex and 145str(or watever).

and if you werent deceived so easily by the cons, you'd notice 195 str which adds DEF. put on the easily available Wan-Dayes 200-300 defence clothes. and you've got enough defence to have a easy grind.

mobs hit you for less thus compensating for the low cons.
and considering it was a SM biuld, its perfect for a good grinding player.


and great guide btw, perfect for the new blood.

and anynew players that are coming ,
come to the darkside! (Asura) O.O.
we are running low on evillness o.o

Of course the traditional way is always to have more strength and leave dexterity to the bare minimum. Nothing is wrong with that. However, the reverse way also work as I experienced it. What does not work so well is when you have a warrior with in between build like 120 Strength and 100 dexterity. That should be a no no.

Quote:

What a bullshyt dude, warrior with 75 dex is nothin, its around 500 dodge lol green mobs hit you always, remember you are not a healer, you dont have a heal, so 500 dodge (550 with relics) is too LOW.


At least give him some respect, there is nothing wrong with that. I have a warrior a RL10 and my dexterity is what the weapon asks for and I'm doing just fine. In fact, I think just have enough constitution to achieve 3k HP and still survive in PvE. Not so bad in PvP but just gotta stay away from those nukers.

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piratezchan
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I like this guide more than others because this guide isn't lame like the others >.>
Nice Guide Btw
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coolmanx2
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Yukimura90 wrote:
0utlawkelb wrote:
rad3k wrote:
Quote:
Here is a sample BK warrior at SM1 (keep in mind these are base stats):
Str: 195 (191 for GK warrior)
Ess: 12
Wis: 8 (12 for GK warrior)
Con: 60
Dex: 75



LoooooL 60 cons?? 75 dex???

What a bullshyt dude, warrior with 75 dex is nothin, its around 500 dodge lol green mobs hit you always, remember you are not a healer, you dont have a heal, so 500 dodge (550 with relics) is too LOW.


Same with 60 cons, lol its not RC, good warrior at SM should have at least 7k hp not 3k -_- very low

With 500 dodge and 3k hp i can say only this: good luck Shocked


well....a warrior with 195str and 75dex can outlast a warrior with 100dex and 170str or 125dex and 145str(or watever).

and if you werent deceived so easily by the cons, you'd notice 195 str which adds DEF. put on the easily available Wan-Dayes 200-300 defence clothes. and you've got enough defence to have a easy grind.

mobs hit you for less thus compensating for the low cons.
and considering it was a SM biuld, its perfect for a good grinding player.


and great guide btw, perfect for the new blood.

and anynew players that are coming ,
come to the darkside! (Asura) O.O.
we are running low on evillness o.o

Of course the traditional way is always to have more strength and leave dexterity to the bare minimum. Nothing is wrong with that. However, the reverse way also work as I experienced it. What does not work so well is when you have a warrior with in between build like 120 Strength and 100 dexterity. That should be a no no.

Quote:

What a bullshyt dude, warrior with 75 dex is nothin, its around 500 dodge lol green mobs hit you always, remember you are not a healer, you dont have a heal, so 500 dodge (550 with relics) is too LOW.


At least give him some respect, there is nothing wrong with that. I have a warrior a RL10 and my dexterity is what the weapon asks for and I'm doing just fine. In fact, I think just have enough constitution to achieve 3k HP and still survive in PvE. Not so bad in PvP but just gotta stay away from those nukers.


I haven't checked this in a while, I still need to work on it. I agree that the high dex low str works well, but I can see one problem if someone new tries it: defense. If they can get the 200 def clothes then a dex build would be great for a warrior, especially at SM1 when mobs don't hit that hard. I will try to add a dex build for warriors as well as a second role build. The build I have for 2nd role is outdated, and personally I find high dex, high cons, moderate str work well with 2nd role warriors.

I made this guide for basically new players who can't afford the big items yet, I'll try to add low level builds with good gear for players who have the millions of gold to spend.

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sleepymoon
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Very nice, though I would recommend putting things into quotes (separating warrior from healer/hybrid) so it looks less clunky as I had a hard time keeping my eyes on that mass amount of text...

Also, is there a reason why 1st role healer/hybrid build should be:
Str: Rest
Ess: 10/12/14
Wis: 10/12/14
Con:10/12/14
Dex: Weapon

I mean, you have a 2nd role change at EC6, which means you get full restat. Why make it more difficult on lower levels when you'll restat again at EC anyways (to follow 2nd role build)? Having a decent amount of Ess and Con instead of relic minimum goes a long way...the difference between 10 ess/con and 14 ess/con is quite a lot for lower levels. I find having 15 con at low levels okay, but it was quite challenging. I would imagine those with 10 at FD- to be struggling a lot...especially if they were newcomers and cannot afford hp gear. Finally, you max str at mid Sun and Moon for healer/hybrid with 15 ess/con build, so why struggle at lower levels just to save 1-2 levels at Sun and Moon?

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