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New 9D, brief look all about
rms0316
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Joined: 18 Jun 2007
Posts: 20
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I posted information about New 9D before, but it was so scatered here and there.
And it included some mistakes about the fact. I rechecked them
and put them together and post them in one column again.
English is foreign language & hard to me
So there might be many mistakes in grammar, and in translating words and descriptions
about skills, weapons and so on.

1.Table of 5 elements
Old 9D stats build was only strength focused.
But there are more choices for build in new one.
Dex>con heavily build is most preferred for close combat class in pvp in Kr version.
Con>dex heavily build is good for grinding.
Con>str build or Str>con build is still used among low lvl players.




2.Weapons
Damage of new weapon is increased much higher & damage difference becomes even.
Because of this, the price of well-refined old weapons cut off very low.
(I saw in Hefei that Wan Daye’s EC4+8 sword was just 30 million!!!)

Old critical, con, dex and speed accessory(ornaments) purchased by NPC
can’t be put in the slots of new weapon or clothes.
Much stronger crit item is created to put in the slot.
Player can make 2 slots in his weapon with special items dropped by mobs a
nd put crit item in the weapon, but it is time-limit.
Permanent 3 slot-wp is introduced and is best wp.
New refine-helping itemsprevent weapon from it’s destruction in refining. (cash shop item)

1). EC12 weapons





2). Special weapon - Hermit Weapon
(3slots- maxium crit 30%)
Hermit Weapon is the best one in New 9D.
It has 3 permanent slots and you can put 3 crit items in it.

There are 4 different critical accesories (100/10,000, 300/10,000
700/10,000 and 1,000/10,000) which can be put into slots of weapon.
They are dropped by mobs.

NPC Hermit who gives every+5buff & premium is “Eungeogosu” in Korean.
The name of this special weapon is “Eungeogosu Weapon” in Korean.
So I translated Korean “Eungeogosu Weapon” into “Hermit Weapon”





3). Wan Daye’s collectible weapon
I have no idea about this, but Kr users say “Hermit Weapon” is better than this.

3.Advanced Clan Role
Chance for Advanced Clan Role is given at GB12 by completing all required
quests which starts from GB10.
“Chance for Advanced Clan Role” does not mean changing it’s original role,
but it is a kind of boosting ability.
Through getting it, advanced skill and set of advanced clan clothes can be gained,
and 250 stat limit is increased to 300 stats limit.

Name of the role is also changed.
For example, “Blue Dragon” --> Blue Dragon Taoist”
White Tiger --> White Tiger Taoist

After finishing GB12 quest, advanced clan clothes set is given
by clan elder for free, but they can be put on at EC8.

When they are put on a set, described effects are menifested.
.Set: jacket, pants, hat, wrist band, boots
.Common options: Life+150, VE+150, speed 10%, 5%crit,
dmg 1/1000 into VE. 4 pockets.
.bonus stats+10 are different according to clan.

4. Renewed and new skills
-Active skill dmg is increased highly.(warrior, hybrid and healer)
-Smashing damage is increased, but recasting time is prolonged.
-all class have area skills or buff.

Korean players said as bellows;
.quickest in grinding: chikung hybrid,
.slowest in grinding: melee healer.
.chikung healer is useful, but not so much.
.healer’s buff skills become more pvp-focused.
.If high lvl ppl kill low lvl (below24 lvl), he get penalty for 1 hour.
.nuker is still overpowered in same lvl’s deul,
but not in duel with much higher lvl warrior.
.warrior is most favorite class in terms of grinding & pvp.

1).Warrior skill
Some of renewed skills are here( not all).
All new skills are written here.




2).Hybrid skills

<Advanced skill>
a.Active(EC1): fist & foot;
357~663 damage & bleeding by 10 with 1% chance.

b.Smashing(FC10): fist & foot; recast after 8sec.;
1596~2964 damage.

c.Smashing(GL1):fist & foot; recast after 13sec.; range1.0
1965~3659 damage to front enemy(partly area attack)

d.Nuke(FC1): instant cast; recast after 8 sec.;
1995~3192 damage & reduce resist for Spirit by 5%
with 10% chance.

e.Nuke(CS9):casting time 0.0 sec.; recast after 13 sec.
2457~3931 damage to target & enemies around target(area attack).

f.buff(CS1):instant cast; recastafter 30 sec.;
absolutely reduces damage of target by 10 for 20 min.

<Renewed Skill>
a.Active(RC?):288~535 damage (1cheng)
b.Active(OC?):210~390 damage(1cheng)
c.Smashing: refer to healer’s

d.Paralysis nuke(RC7): recast after 5sec.;
1225~1960 damage & paralyze target for 12 seconds
with 70% chance & bleeding by 166 every 3 second for 12seconds.(1 cheng)

e.Defense nuke(RL7?): instant cast; recast after 15 seconds;
1456~2329 damage & reduces target’s defense by 150
with 60% chance for 12 sec.(1 cheng)

f.FD nuke : casting time 3sec.; recast after 3 sec;
11918~3068 damage(1c)

g.All attribute +15 buff à changed into all+10 (10c) à (12cheng) all attribute+15
this can’t be given to others, only self-buff.

h.con+31,damage+120,def+80 buff: changed into damage+500 buff.

i.healing buff: heal only himself by 180 every 3second for 15sec.(10cheng)
12cà ??


3).Healer’s skills

Healer’s healing buff is same as old one.
It was nerfed before, but made it original because of severe complaining
this is beggar healer.


4).Nuker skills

<New Skills>
a.EC1 nuke: Recast after 5 sec.
1071~1713 damage.

b.EC8 nuke: Recast after 8sec.
2457~39310 damage & stuns target for 3 sec.

c.FC10 nuke: recast 15 sec.
3150~5041 damage

d.CS9 nuke: recast after 15s.
2680~4300 damage to target and nearby enemies.

<Renewed Skills>
a.Damages are increased such as hyhrid & healer,
but recast time becomes longer.

b.I heard that nuker has a buff which makes a success of
all attacks 13~15 times for 2minutes as if healer has a buff dodging
all attacks 13~15 times for 2 min.


5.Attributive attack and resist. (Yin, Yang, Soul, Spirit)
Some special mobs’ attack have 4 attributes such as Yin, Yang, Soul and Spirit.
Player can also hit mobs with attributive attack.
Items increasing attributive damage & resist are dropped.
They are quite complicated to explain. You will experience them later.

6. Secondary Mastery and Mastery of Advanced Clan Role.

1). Secondary Mastery
They are different according to clan and role.

SF dagger




2ndary mastery of Wu-Tang warrior, hybrid, healer and nuker




2). Mastery of Advanced Clan Role
I compared some of different clan’ adv mastery, but there is no difference each other.
Here is BoT hybrid’s.




6.Clothes

1).Advanced clan clothes





2).Defense clothes

they can be purchased by icemap store.
Upper+ lower=600 def



3).Wan Daye clothes
They are collectable, and it is very easy to get them.
Clothes collection system has 8 lvls according to ppl's lvl.
(oc4, rc4,rl4,fd4,sm4,gb4,ec4,fc4)

First lvl clothes can be put on from OC4.

<1st lvl clothes>
-def+100(upper& lower)
-life +25, ve +25
-8 pockets

8th lvl colthes has very good options.
-8 pockets
-life+200, VE +200
-defense 600 (jacket 300+ pants300)




4).sloted mension/BT clothes
I heard yesterday from LH lvl ppl they are very good. I don’t know why.

P.S
1.Defense-reducing nuke of hybrid and defence smashing of warrior
is very strong and important in pve.
Even con, str or dex build hybrid can cut down yellow mob's hp nearly
half with def nuke 1 cheng.
(it is not good in pvp, only good for pve. Also warrior's is same as that)
but it's cool time is 14 sec.
So i think training them now is good for the future.

2.You don’t need to buy accessory & ornament for the future from
NPC in advance, they don’t work in new system.

3.BE, paz, relics(con+5…) etc are still popular and dropped.
I think their prices are not down.(I’m not sure)
I saw in Hefei BE’s price is similar to old one.

Mansion/BT clothes were cheap even in old system in Kr ver.
Every SM lvl ppls could put on them before.
I have no idea about that now.

4.Highly refined old weapons, that is the biggest problem.
That matter made weapon’s owner really frustrated.
Even though their dmg & critical is lower than new one,
they are still used.

5.All Kr servers are pk server.
That’s why I moved to peaceful Nirvana last year.

Build, choice of class, relics, skills etc might be different from Kr servers
according to pk/non pk server.
Good for pk, but not good for pve, so don’t regard it important
in my expression “I heard…, I think…, somebody says…”
just see fact itself which I posted.

When US/Eurpean server adopt New 9D,
I’ll introduce Kr user’s preferring build.
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Re: New 9D, brief look all about
rundll32ro
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Joined: 17 Mar 2007
Posts: 307
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rms0316 wrote:

1.Table of 5 elements
Old 9D stats build was only strength focused.
But there are more choices for build in new one.
Dex>con heavily build is most preferred for close combat class in pvp in Kr version.
Con>dex heavily build is good for grinding.
Con>str build or Str>con build is still used among low lvl players.


how you can go in a CON-DEXT without STR. As i saw in order to equip a weapon now in KR version you need same ammount of dext and STR. Ofc u can by pass that and repair it 10 times a day.
................hmm or i miss something ?
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udin9292
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Joined: 06 Jul 2007
Posts: 389
Location: Setiu.Terengganu, Malaysia
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rms0316 wrote:
Korean players said as bellows;
.quickest in grinding: chikung hybrid,
.slowest in grinding: melee healer.
.chikung healer is useful, but not so much.
.healer’s buff skills become more pvp-focused.
.If high lvl ppl kill low lvl (below24 lvl), he get penalty for 1 hour.
.nuker is still overpowered in same lvl’s deul,
but not in duel with much higher lvl warrior.
.warrior is most favorite class in terms of grinding & pvp.


does that mean healer will become a "little" weak in grinding at new system.. coz hyb dun have to add wis for
their nuke[they have to add dex only Sad ] dam...

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Re: New 9D, brief look all about
szergi
Adept

Joined: 27 Aug 2007
Posts: 846
Location: Deep in Music
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rundll32ro wrote:
how you can go in a CON-DEXT without STR. As i saw in order to equip a weapon now in KR version you need same ammount of dext and STR. Ofc u can by pass that and repair it 10 times a day.
................hmm or i miss something ?


Well he said :
Con > Dex !
Which does not mean that you dont have enough Str for the weapon you use...
I think he said that if Con is higher than Dex {and higher then Str, ofc} (much higher) then its good for grinding...
Well i think he meant that...

Anyway, nice infos you got there *rms0316 ! Thanx for that!
But i fear this version will not go that far... (not even close if you ask me... Rolling Eyes )
But... who knows... hope dying lastly...

[Edit] : Edited the name marked with the "*" sign...
How could i copy/pasted the wrong name?! Shocked
Six out! Shocked


Last edited by szergi on Tue Aug 19, 2008 6:09 am; edited 1 time in total

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imcternan
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Joined: 25 Jan 2007
Posts: 986
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Saddest parts for me 'melee healer slowest in grinding', ck healer not so useful, ck hybrid fastest grinder...arghh I really hope we don't get this version here.

Looks like it might be better to go back to gloves than basic clan weapon for everyone except BOTs healers...

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zaslamel79
Warrior

Joined: 19 Apr 2007
Posts: 1222
Location: 31st Century (hehehehehe)
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From looks of things much has changed from an outside look but from internally still same.

not claiming to know everything about balance just saying it from what i see.

From what i can gather -
-nuker still king, regardless what build opponent uses
- Healer much better now, but give up title as PvE king to hybrid O_OO_O
-Nuker (mainly) and Healer ( somewhat attained the most out of all this new 9D)
- the Area attack, good addtion but it seems like something u would not use alot


just some questions
-What was the point of making Dexterirty increase Ck atk rating and Dogde, that just make hybrid not have to use penalty stat, and makes nukers that much more formidable. They should have made Dexteririty do the da mn same thing Wisdom does.

- how come hybrid still looks like a healer / Nuker combination, where the warrior in them
- Did they make healer buffs all in one now, instead of individual (geez u healers get the best of all Mad )
- the Herwit weapon, is that an item mall weapon or a permanent weapon u can buy in game
- on the adv clan clothes it only beggers and Sacred Flower who get the 5% critical cause i didn't see that on others. others had different stuff.

- Does the yin, Yang, Soul, Body (Spirit) affect the the game much

I dont know much but from all, it is much more better than it is now, but the balancing problem will still be there.

i do like

rms0316 wrote:
If high lvl ppl kill low lvl (below24 lvl), he get penalty for 1 hour

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zgubi
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Joined: 08 Feb 2007
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As far as I have seen, this is really NEW 9D. Not just some patch that gives new mobs to grind at, and raise the level cap. It could be completely new experience for gaming. I hope Lentz is preparing new stats guide Smile) Sad thing is all active players will be level capped by the time we can play this version. Sad
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bazile432
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I'm going to take a guess at this. Dexterity seems to be the most insane stat so beggars and SF might be the best warriors in the new version, especially SF(range 5 smashes Very Happy )? Their clothes from the GB12 quest gives them +50 dex total so they're going to have the most AR/dodge compared to other classes. HD/WuTang healers will be a good choice cause the +50 const, which is their penalty stat. Or...beggar healers might still be better cause dex is going to be so important in pvp. Beggar/SF will be the choice for hybrids, once again for the dex which will add the ck AR hybrids need. Nukers will prefer HD/WT because the +50 const will add hp and the all important defense they lack. BoT and Shaolin will be more PvE clans. They have the best damage weapons and their +50 strength clothes will give them even more damage. Strength doesn't do as much and doesn't seem as valuable as dex or con. Strength faces the 1/5 penalty for pvp(damage divided by 1/5) while dex and const will have full effect. With the new system strength is mostly for damage, cause const adds more defense than strength.

Maybe I'm putting too much emphasis on the GB12 clothes, but they're better than mansion/wild tower clothing especially cause they gain the +10 speed which is like 2 slotted mansion with better stats. I don't think anyone's going to be mansion clothing after EC8. If that is the case, then the +50 dex beggars/SF get from their clothes pushes these two clans to the top of the PvP field right?
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crimson905
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Joined: 10 Mar 2008
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a lot of new info Shocked and i'm just getting used to the game now
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a340captain
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Joined: 02 Nov 2007
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Wow, BoT's won't be altogether that great then? Confused

Thanks very much for keeping us informed of the various changes in other versions rms0316. I'm sure everyone appreciates your effort. At least I know I do. Props to you sir! Wink

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shadotao
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Joined: 11 Jan 2008
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Yes thank you for all this info you have given us. I love the new changes and hope Acclaim gets them asap and starts to convert them now so they be ready in a few months. Your awesome rms0316 Smile
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hypereon
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Thanks for putting these head to head rms0316, this is a new 9D indeed, many things change and new strategies are needed Smile Lets all hope now that Acclaim will negociate with indy21 so we can get this update asap.

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bazile432
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rms0316, on those pictures of the EC12 weapons, you can see lvl6 and lvl7 refinement material in your bag. The refinement material has the border around it like it is from the item mall or an event. We had an event that gave us lvl3, lvl4 and lvl5 refinement. Are those lvl6 and lvl7 from a different event or does the korean version sell refinement material and if it does, can you buy up to lvl12 refinement material?
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kage1990
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very good news but i think we will have to wait a year or more till we get the new 9d Sad Sad Sad
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Yukimura90
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Everything is wonderful except the facts that we'll probably have to wait for a good amount of time until we can get there.

The new system seems to change most of what we have now. Like the advance clothes are given from quests and defense clothes can be bought or trade from quest. That means Mansion/Wild Tower clothes are pretty much pointless unless more than 2 slots , and def trinket as well.

Still, I can't wait until the day we get them though Razz


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