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STAT and Skills train for Nukers
lentz
Disciple

Joined: 27 Dec 2006
Posts: 146
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If you're playing a nuker, you may know already.
This is a simple guide for ppl who have not tried this class before.

Stats...
Two important stats for nukers are wis and ess.
Wis works on CK attackrate and CK dodge (also has bonus CK damage).
Ess is for the CK damage and CK defense.
Due to nature of nukers (can't take hits well), even a miss is very expensive. Because of that, primary goal of the stat is to max out the wis ASAP. Also, the bonus damage is more than the damage you can get thru ess.
Actual stat points distribution can be quite different among players largely due to play styles (mainly big difference in cons assignment).
So...here's a simple way.
give as little as possible on cons (nukers have buffs to absorb the first hit without damage).
give ess just enough for you to hunt (absorbing damage with 2X MP buff need lots of MP but you don't have that much stat points at the early stages. So I would say around wep requirement would be OK).
all other should be at WIS.
Way down the road when you have enough ess after maxing out wis, you can do a few things.
Keep on giving ess stats to max out that one too (this will increase your CK damage).
Or you can give str to build defense. Shocked - PvP stat

Skills train...
What skills need to be trained (except buffs)?
Nukers will use the last RL one and two FD ones. So, you need to train those three CK skills. Once you have the three skills, you won't be using other ones.
Here's a tip on CK training...
You need to get killed or have enough external wound so your HP stays at below 10% (you'll see your HP bar blinking at below 10%). All train except buff, will get 2X skill exp under the above condition.
And use books all the time to maximize the ?X.
When you are doing skill train, you can't lvl up at the same time.
Find a safe place where you can use CK again and again without moving and set all CK at lvl 1.
In white side, Nanchang has a good place for train. It is near the entrance of the third dungeon. You'll likely to get killed on the way thou^^.


Goal...
Most mobs at low level should be 2~3 kill (mostly 2 kill). If you have to use CK more than 3times, you need more skill train. This will be the case at PvP later on as well. You don't have many chances to use CK skills.

That's it for now...
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specialist
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Joined: 25 Oct 2006
Posts: 549
Location: California
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Lentz. if you get back to this thread sometime , I have question about the Hybrid 5 Dragons nuke attack.

Do you know what the maximum damage is from the skill at cheng 10?
What is the moderate wisdom assignement needed?

Thank you Smile
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DarkCrisis
Disciple

Joined: 28 Dec 2006
Posts: 156
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Glad you revived it

I'm still having problems with your CK Training tip, the experience i'm getting is still the same even though my bar is flashing. Can you explain in abit more detail.

Thanks alot
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Ebisumaru
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Joined: 08 Sep 2006
Posts: 468
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DarkCrisis wrote:
Glad you revived it

I'm still having problems with your CK Training tip, the experience i'm getting is still the same even though my bar is flashing. Can you explain in abit more detail.

Thanks alot


try with even less hp
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popo2k3
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Joined: 30 Aug 2006
Posts: 43
Location: inside my house
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DarkCrisis wrote:
Glad you revived it

I'm still having problems with your CK Training tip, the experience i'm getting is still the same even though my bar is flashing. Can you explain in abit more detail.

Thanks alot


try getting your life to less than 10%, it will blink
your attack skills will get x2 experience
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PangDe
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Joined: 01 Dec 2006
Posts: 44
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There's an easy way to do this for hybrids: remember however much hp you have with your 30 minute buff then use the supplement ATT/DEF/CON buff and get more injuries than your hp with the 30 min buff. After that let your supplement buff run out and you'll be at 1 hp. However, the trick won't work if you have 1 hp, because your bar won't blink, so use a 20 wound heal herb and you're set. The trick works well for training aoe skills too and I haven't tried it for lightfoot/med/steps but I wouldn't go through the process of accumulating injuries to use it for those since they're mainly non-essential to train/easy to train otherwise.
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9muscle
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Joined: 22 Jan 2007
Posts: 451
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Wow I never heard of that before..so you need enough external wounds so that your hp remains below 10% even after you meditate?

Does this work for other classes as well? And is the effect stackable with manuals?
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Zoahr
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Joined: 29 Dec 2006
Posts: 145
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9muscle wrote:
Wow I never heard of that before..so you need enough external wounds so that your hp remains below 10% even after you meditate?

Does this work for other classes as well? And is the effect stackable with manuals?


Err...
One, it work with all non-buffs skills/spells, be it from warrior, hybrid or nuker.
Two, yes it is stackable with manuals, so it can 4x if you do it with a x2 manual.
Three, there is a reason why this is called a nuker's strat.
I'd like to see you be on your warrior and try this.
Who knows, maybe you won't die, the first hit, that is.

_________________
Well... Alot of people asked me what's better between a warrior and a mage.
So I answer without hesitation, a warrior in black clan by all means.

More noobs to kill for me, less mobs to kill for black clans. <(^.^)>

IGN: ShinShi
Server: Nirvana
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Kainos1
Pupil

Joined: 03 Jan 2007
Posts: 54
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Does this work with heals. If I get to blinking and then go to a town and start healing someone with a shop set up will I get 2x exp? I know you said it does not work with buff but does it work with heals.
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specialist
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Joined: 25 Oct 2006
Posts: 549
Location: California
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I think Lentz is off for a while, he hasn`t been in the forums lately.


I tried the blink thing just to test it , and it does double the exp.
I kind of thought it was more trouble than it`s worth mainly because of having to replenish the VE after so many kills.
Naturaly , your HP is going to rise back up to full when you replenish the VE , so unless you have some type of item
to replenish just the VE , then you have to go through the whole process of getting your HP back down to blinking after
you bring the VE back up.
This process was dangerous as it is without having to repeat it over and over.
I don`t know , unless there`s some trick to it, what am I missing?
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Seawolf
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Joined: 11 Oct 2006
Posts: 372
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lentz wrote:

You need to get killed or have enough external wound so your HP stays at below 10%


You pretty much want to do this right after leveling so you have 0% and also if you don't care about karma. I've never actually tried it but I wonder what happens if you get 100% wounds, if that's even possible. Considering that he quit the game more than a month ago, I'm not surprised if he has other things going on that take up his time these days.
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Zoahr
Disciple

Joined: 29 Dec 2006
Posts: 145
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Seawolf wrote:
lentz wrote:

You need to get killed or have enough external wound so your HP stays at below 10%


You pretty much want to do this right after leveling so you have 0% and also if you don't care about karma. I've never actually tried it but I wonder what happens if you get 100% wounds, if that's even possible.


I once had 151% External Wounds.
I started with ~150 life and boost with items and elixirs my life to 800.

Kainos1 wrote:
Does this work with heals. If I get to blinking and then go to a town and start healing someone with a shop set up will I get 2x exp? I know you said it does not work with buff but does it work with heals.


By buffs, I mean everything that give you an icon to the top left of the screen (the buffs icon area).
Your heals add an icon? So yes, it is a buff.

_________________
Well... Alot of people asked me what's better between a warrior and a mage.
So I answer without hesitation, a warrior in black clan by all means.

More noobs to kill for me, less mobs to kill for black clans. <(^.^)>

IGN: ShinShi
Server: Nirvana
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Seawolf
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Joined: 11 Oct 2006
Posts: 372
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Zoahr wrote:
I once had 151% External Wounds.
I started with ~150 life and boost with items and elixirs my life to 800.


Then what happens when your buffs run out and you have more wounds than HP? It would be kind of annoying if you just couldn't revive after that. Do you always get 1 HP minimum?
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PangDe
Aspirant

Joined: 01 Dec 2006
Posts: 44
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seawolf wrote:

Then what happens when your buffs run out and you have more wounds than HP? It would be kind of annoying if you just couldn't revive after that. Do you always get 1 HP minimum?


You always get 1 hp minimum. Also, if you have say 800 hp with items or buffs and you have 799 injuries, when you take off those items/when the buffs run out you'll still have one less injury than your max hp and the previous injuries won't come back when you rebuff/put items back on so it's a free way of healing wounds if you're ever in the situation that you have more injuries than base hp...


_______

specialist wrote:
I think Lentz is off for a while, he hasn`t been in the forums lately.


I tried the blink thing just to test it , and it does double the exp.
I kind of thought it was more trouble than it`s worth mainly because of having to replenish the VE after so many kills.
Naturaly , your HP is going to rise back up to full when you replenish the VE , so unless you have some type of item
to replenish just the VE , then you have to go through the whole process of getting your HP back down to blinking after
you bring the VE back up.
This process was dangerous as it is without having to repeat it over and over.
I don`t know , unless there`s some trick to it, what am I missing?


lentz wrote:

Here's a tip on CK training...
You need to get killed or have enough external wound so your HP stays at below 10% (you'll see your HP bar blinking at below 10%).


PangDe wrote:

There's an easy way to do this for hybrids: remember however much hp you have with your 30 minute buff then use the supplement ATT/DEF/CON buff and get more injuries than your hp with the 30 min buff. After that let your supplement buff run out and you'll be at 1 hp. However, the trick won't work if you have 1 hp, because your bar won't blink, so use a 20 wound heal herb and you're set. The trick works well for training aoe skills too and I haven't tried it for lightfoot/med/steps but I wouldn't go through the process of accumulating injuries to use it for those since they're mainly non-essential to train/easy to train otherwise.


9muscle wrote:

Wow I never heard of that before..so you need enough external wounds so that your hp remains below 10% even after you meditate?


The trick is to get enough injuries that your max allowable hp with injuries remains below 10% of your base max hp.
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RaverX2
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Joined: 14 Dec 2006
Posts: 10
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hmmm can u actually max a stat?cuz u said "Max out wis ASAP".And if u can how many points do u need to have in one stat b4 its maxed? Rolling Eyes
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STAT and Skills train for Nukers
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