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{revised}Skill guide for tri-elemental incar
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{revised}Skill guide for tri-elemental incar
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vishnu2012


   
Joined: 13 Aug 2007
Posts: 835

Post {revised}Skill guide for tri-elemental incar Reply with quote
Revised and revisited Wink . Played the way a mage should be: Tri-element.
Changes:
I took out energy bolt, because I didn't notice how short of a range it had compared to other spells when I first wrote a guide. Someone coined this spell as a "suicide spell" and thought that was funny.
Well this build is based on what I've learned. i still have yet to try out energy hammer, but I'm getting it for the fact that it is the only new spell from lvl 51-81.

no more maxing elements masteries until the lvl 81 spells, as I found out that having maxed element masteries only raise the lvl 51 spells and below a little bit (200-300 damage only, I still killed the same mob in the same number of spells with level 1 masteries) So you can save a lot of SP from leaving them at 1 and you only lose an insignificant amount of skill power.

My build changed also. No more "wep requirements and the rest in heal". I just simply keep my SPR exactly double my HEAL stat. I find this to be a "magic" ratio where I deal heaps of damage and tank heaps of damage Wink I don't keep good builds to myself either.

I'll use a different method this time, grouping levels by 10s, and offering purports for the lvl 51+ levels.


1-10: get all 3 bolt spells, mana force lvl 1, and energy mastery level 1.


11-20: get all of the lvl 16 spells, keeping them all level 1. gain seize nimbus. keep putting points into energy mastery.


21-30: gain all lvl 27 spells, once again keeping them all level 1. continue add points to sieze nimbus, mana force, and energy mastery.


31-40: gain all lvl 36 spells, keeping them at level 1 for now. continue to max energy mastery, seize nimbus, mana force.


41-50: begin putting points into lvl 36 aoes. sieze nimbus should be maxed by now. also max energy mastery.


51-60: learn all level 51 spells. get lvl 36 aoes to level 7. Now you can max the lvl 51 or lvl 36 skills at this point. so it would look like this at level 80: lvl 36 spells all level 10/ lvl 51 spells all lvl 5. OR lvl 51 spells all level 8, and lvl 36 spells at lvl 7, and one 36 spell at lvl 8. it's your choice. Either a pvp focused build or aoe. I personally would choose maxing out lvl 36 aoes.


61-70: get one point into energy hammer if you want to see it, its the only new spell until lvl 81. I can't comment on its usefullness, i've never had it but its gotta be worth at least 1 point. I read that its a melee physical attack. But maybe its very usefull like it greatly knocks back the enemy or it has great range. Besides energy hammer, continue on your path that you chose from lvls 51-60: max aoe or pvp spells.


71-80: continue on your path on maxing out the aoe or pvp spells. These are the hardest levels as you want lvl 81 spells so badly Crying or Very sad but just hang in there, with lvl 10 energy mastery, maxed mana force and nimbus and strong lvl 36 and 51 spells you can make it.


81-90: reset skill at lvl 81 to get this build: max out all masteries: fire, ice, lightning and energy. get one point in all active elemental attack skills. max out nimbus and mana force and magic power buffs. I know that you may feel weak because you completely stripped lvl 51 and 36 spells of all their points, but due to the maxed magic power buff and maxed out masteries, you can remain powerful even with level 1 spells. Also, due to maxed masteries, the lvl 81 spells immediately gain power as if they where level 3 already!


After this build I had still had 7 points left, which I used to boost energy hammer to lvl 5. The problem is I haven't used EH before, so certain players may want to max out energy hammer or some may not use it at all. therefore from this point onward, there are 2 different builds that exist: one without EH, and one with EH. I think a lvl 64 spell should be usefull since the GM give it to you at such a later level. I guess if you don't use energy hammer, you can boost your spell power by putting extra points into lvl 36 and 51 spells, after all there aren't many other places to add more points to.


91-100: Continue to keep lvl 81 spells maxed, and get lvl 92 spells also keeping them maxed. If u wish too, max out energy hammer, there are definitely enough points to max it.


100+: There isn't much else to do except putting points into level 81/92 spells. Feel proud if you made it this far because now you are the class with the highest damage per second ratio in the game.


Last edited by vishnu2012 on Wed Aug 22, 2007 9:28 am; edited 3 times in total
Fri Aug 10, 2007 3:38 pm View user's profile Send private message
rapturesan


   
Joined: 12 Apr 2007
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you don't get a skillpoint for level 1, so at level 150 you have 149 skill points.
Fri Aug 10, 2007 3:46 pm View user's profile Send private message
vishnu2012


   
Joined: 13 Aug 2007
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but for some reason, its a point short on the website whenever I put my build I have in game. I cannot pinpoint where the missing point is, but at lvl 22 my mage followed this exact build and I have enough sp Shocked
Fri Aug 10, 2007 3:48 pm View user's profile Send private message
vishnu2012


   
Joined: 13 Aug 2007
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updated, corrected the extra skill point I had on there. but the website is still 1 point short so be careful
Fri Aug 10, 2007 3:57 pm View user's profile Send private message
teemux


   
Joined: 09 Aug 2007
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what does REM stand for? Rolling Eyes
Fri Aug 10, 2007 5:28 pm View user's profile Send private message
katonryu


   
Joined: 04 Apr 2007
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This is very interesting... especially since I see how much I messed up my own skill build Sad Guess tomorrow I will have to use that restat... darn. I have 2 questions however if you don't mind helping me a bit more Smile

1) Since energy bolt is basically the first attack to be maxed in it's own right is it actually used in grinding or do I just spam the three most powerful elemental attacks I have at that moment?

2) Since I will be restatting in any case do you have any suggestions regarding stat point distribution to work well with this skill build? Until now I have been doing +2 heal and +3 spirit and +1 heal and +4 spirit alternatively, except for the 1 time every few levels where 1 point goes into strength for the new wand. Any ideas?

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Fri Aug 10, 2007 11:40 pm View user's profile Send private message
myradin


   
Joined: 08 Aug 2007
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You could jsut totally drop your energy hammer with a skill reset the moment you get your better/best elemental spells. Going three elements and you'll have enough spells to keep spamming spells without having to worry about cooldowns, so basically it takes away pretty much the only benefit of energy hammer.
Sat Aug 11, 2007 1:06 am View user's profile Send private message
katonryu


   
Joined: 04 Apr 2007
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myradin wrote:
You could jsut totally drop your energy hammer with a skill reset the moment you get your better/best elemental spells. Going three elements and you'll have enough spells to keep spamming spells without having to worry about cooldowns, so basically it takes away pretty much the only benefit of energy hammer.


I am not completely sure that you got my question, which was in any case more adressed to vinshu2012 as the originator of this thread.

I just wanted to know if energy bolt is actively used in grinding even at later levels, since it is the only combat spell (apart from energy hammer much later on) that is consistently raised in this skill build. I am assuming that it is used until you get the 3 real AoE nukes at lvl 36, else there would be little point in putting all those skill points into it, but I want to make sure since this is the only restat that I will get on this char and i don't want to have to get another mage up to lvl 31 Razz

So vinshu if you see my two questions I really would appreciate any answers and pointers you can give me before my restat. Thanks a bunch in advance Very Happy

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Sat Aug 11, 2007 12:16 pm View user's profile Send private message
clerith


   
Joined: 23 Apr 2007
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Maybe it's just me, but fishing and energy hammer are useless skills >_> Energy Hammer should be physical damage =x

Also, why pump this "energy bolt" to 10? >_> I'd rather pick 36 aoes.

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Sat Aug 11, 2007 1:55 pm View user's profile Send private message
katonryu


   
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That's what I am wondering about since I am already at lvl 31 and restatting. Should I not put all the energy bolt points into the first true AoEs I get and use those as basic artillery until I get the better ones later on? I don't know though, maybe energy bolt is REALLY good in later levels, that's why I am asking vishnu.

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Sat Aug 11, 2007 2:48 pm View user's profile Send private message
lazarushf


   
Joined: 07 Aug 2007
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Location: Brazil

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clerith wrote:
Maybe it's just me, but fishing and energy hammer are useless skills >_> Energy Hammer should be physical damage =x

Also, why pump this "energy bolt" to 10? >_> I'd rather pick 36 aoes.

What you mean "physical damage"? It does say "physical attack" on the skill! Isn't that it?
Sat Aug 11, 2007 4:17 pm View user's profile Send private message MSN Messenger
vishnu2012


   
Joined: 13 Aug 2007
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@teemux: REM is random elemental mastery, I said that in my guide if you read it lol

@myradin: good point, and I can't argue you b/c I 've never seen energy hammer in action. But when you get it looks like a good, fast and cheap aoe skill, as compared to the slow but powerful element skills. I don't think you need to drop it completely, but keeping it at lvl 3 keeps the 6 cooldown and you can still use it as a filler aoe.

@katonryu: energy bolt to a mage is like a basic attack to a melee class: its quick and virtually free to cast. Early on I use it for my main nuke, and later on I'll use it for a filler. Keep going 3 spirit and 2 heal. High spirit won't offer THAT much more damage or max mana, but having higher heal will offer much more benefits for a mage.

@clerith: how is fishing useless? you can get potions and rare gems from it, and the more points that are into it the more rare stuff you can get from fishing. What do you mean energy hammer should be physical damage? why would it be physical for a mage, I do not understand. Energy bolt is quick, powerful and cheap, that's why I pump it. To raise the damage of the lvl 36 aoes I pumped the elemental mastery.

As for now my build is for no resets. If you wanted to add a reset, I guess the best time to do it is later on at lvl 75+.
Sat Aug 11, 2007 7:12 pm View user's profile Send private message
katonryu


   
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Did the restat yesterday and I am soooooo happy Smile thanks

Energy bolt is rocking in at 1.6k dmg with most hits and, together with fireball, ice wave and chain lighining, I can knockback the enemy until the end of time muahahahaha. Also, now that I have fire blaze I have something to hit mobs that spawn right on top of me; its not fatal for them but they get moved back enough for me to follow up with a few other nukes. Lvl 33 now and in 3 more I will get the artillery in any case Very Happy

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Sun Aug 12, 2007 6:21 am View user's profile Send private message
vishnu2012


   
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What's also good about energy bolt is that it's damage cannot be reduced in PVP, unlike the elemental spells Wink
Sun Aug 12, 2007 8:26 am View user's profile Send private message
wowgrandpa


   
Joined: 14 Aug 2007
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until you respec at higher level, that energy is garbage, completely garbage. waste of points. energy bolt? are you kidding? you wont have enough points to buy your new elemental books when they come available. stick with 2 elementals and rock the aoe. only energy skills you take/rank up is nimbis and mana force, both are crucial. as far as elementals spells, pick 2 trees and rank them up only until the next new book can be used, then begin ranking that up. dont max out the "mastery" skills or you'll run out of points. later at 75+ you can respec/max out all those goodies and even go energy for pvp or w/e, but to level um no. if you blow all those points youre gonna be forcing yourself an early respec, and you only get one. spec for aoe and you should be able to wait much higher before respec.
Sun Aug 12, 2007 5:20 pm View user's profile Send private message
vishnu2012


   
Joined: 13 Aug 2007
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wowgrandpa wrote:
until you respec at higher level, that energy is garbage, completely garbage. waste of points. energy bolt? are you kidding? you wont have enough points to buy your new elemental books when they come available. stick with 2 elementals and rock the aoe. only energy skills you take/rank up is nimbis and mana force, both are crucial. as far as elementals spells, pick 2 trees and rank them up only until the next new book can be used, then begin ranking that up. dont max out the "mastery" skills or you'll run out of points. later at 75+ you can respec/max out all those goodies and even go energy for pvp or w/e, but to level um no. if you blow all those points youre gonna be forcing yourself an early respec, and you only get one. spec for aoe and you should be able to wait much higher before respec.


everyone has their own opinion, that's why its good to be incar, no one will have the same build Cool
Sun Aug 12, 2007 5:36 pm View user's profile Send private message
astrohawke


   
Joined: 13 Jul 2007
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hmm you're basically keeping everything at level 1 until level 81. Apart from the energy spell but those lose their power pretty quickly. There's no way you can train effectively with level 1 spells all the way to 81.
Mon Aug 13, 2007 11:29 pm View user's profile Send private message
wowgrandpa


   
Joined: 14 Aug 2007
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heres what i have at lvl 40
energy jab rank 1 (default, stop at 1)
energy mastery rank 4 (rank up about every 10 lvls)
mana force rank 4 (rank it up as soon as its available)
seize nimbis rank 5 (rank it up as soon as its available)
magic power rank 2 (rank it up as soon as its available)
fire/light mastery rank 3 (rank up about every 15 levels)
fire/light bolt rank 2 (stop at 2)
fireball/chain lighning rank 3 (stop at 3)
fireblaze/lightning chase rank 2 (stop at 2)
firefury/lightning circle rank w/e

can prolly keep going til past 81, only reason to respec would be to maybe add ice and have all 3 elements at high level.
Tue Aug 14, 2007 2:28 am View user's profile Send private message
thundermini


   
Joined: 22 Aug 2007
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why is my engy bolt skill grayed out? how can i add a skill point to it?
Tue Aug 14, 2007 10:52 am View user's profile Send private message
lazarushf


   
Joined: 07 Aug 2007
Posts: 403
Location: Brazil

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thundermini wrote:
why is my engy bolt skill grayed out? how can i add a skill point to it?

The game is based on the fact that skills are not self-taught.

SO, go to your Incar Master and buy the book that contains that skill. Right-click the book and you will automatically learn the skill AND add the first skill point to it (spending from your skill points pool. The book doesn't give you that one skill point.)
Tue Aug 14, 2007 12:06 pm View user's profile Send private message MSN Messenger
gartemis


   
Joined: 23 Aug 2007
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astrohawke wrote:
hmm you're basically keeping everything at level 1 until level 81. Apart from the energy spell but those lose their power pretty quickly. There's no way you can train effectively with level 1 spells all the way to 81.


no he's not. re-read this guide
Sat Aug 18, 2007 12:26 pm View user's profile Send private message
vishnu2012


   
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by the way, I wrote this thinking that energy hammer was a good magic AOE. Since then I found out its a physical damage (WTF!?) attack. So I don't know what to beleive until I actually get the skill myself.

however, I cannot be asked to go from 51-81 without any new spells so I will definitely get at least level 1 of it.
about the argument of energy bolt. . .I'm lvl 51 now and it still prevails as my strongest pvp attack. I still kick ass with it. It does more damage then my lvl 51 spells and that's sad. . .and it's not a little bit more, it does 400-500 more damage than the lvl 51 spells. and the damage is all at once, unlike the lvl 51 spells. energy bolt lvl 10 > lvl 51 spells.
Sun Aug 19, 2007 11:32 am View user's profile Send private message
gartemis


   
Joined: 23 Aug 2007
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vishnu2012 wrote:
by the way, I wrote this thinking that energy hammer was a good magic AOE. Since then I found out its a physical damage (WTF!?) attack. So I don't know what to beleive until I actually get the skill myself.

however, I cannot be asked to go from 51-81 without any new spells so I will definitely get at least level 1 of it.
about the argument of energy bolt. . .I'm lvl 51 now and it still prevails as my strongest pvp attack. I still kick ass with it. It does more damage then my lvl 51 spells and that's sad. . .and it's not a little bit more, it does 400-500 more damage than the lvl 51 spells. and the damage is all at once, unlike the lvl 51 spells. energy bolt lvl 10 > lvl 51 spells.


wouldnt this be because it's theonly spell you maxed?
Sun Aug 19, 2007 11:58 pm View user's profile Send private message
vishnu2012


   
Joined: 13 Aug 2007
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yep. It's the only attack spell I've completely maxed. For the elemental spells I just raise the masteries to make them stronger.THis keeps them strong still while retaining the low mana cost and cooldown. Oh yeah, and I also advise not learning magic power, it just doesnt' add enough, and the buff is too short. That buff is only for power junkies who use every thing they have just too squeeze out those last couple of points of attack power.
The GM should have added the magic power's buff to the seize nimbus buff. So it adds a little resistance, a little power, and a little defense. And then just took out magic power b/c it really is a horrible ability.
Mon Aug 20, 2007 2:24 am View user's profile Send private message
vishnu2012


   
Joined: 13 Aug 2007
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hey all, check out the new guide, its been changed. Thanks
Wed Aug 22, 2007 9:32 am View user's profile Send private message
hi1n1is3


   
Joined: 08 Aug 2007
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ure new build seems fine but i woulda left the build like u had it and reskill at lvl 81 instead
i got max energy mastery,mana recharge,magic power,nimbus,fire mastery,lightning mastery and got 1 point in all my element skills and starting to max out my cold mastery. i was very tempted in learning hammer but i will prolly hold myself from it since i will be lvling crespo dungeon B till i hit 81 doing the same repetitive stuff so wat i have now is fine since im doing fine in there now i dun see y i wouldnt do fine in the late 70s-81
Wed Aug 22, 2007 10:31 am View user's profile Send private message
vishnu2012


   
Joined: 13 Aug 2007
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hi1n1is3 wrote:
ure new build seems fine but i woulda left the build like u had it and reskill at lvl 81 instead
i got max energy mastery,mana recharge,magic power,nimbus,fire mastery,lightning mastery and got 1 point in all my element skills and starting to max out my cold mastery. i was very tempted in learning hammer but i will prolly hold myself from it since i will be lvling crespo dungeon B till i hit 81 doing the same repetitive stuff so wat i have now is fine since im doing fine in there now i dun see y i wouldnt do fine in the late 70s-81


yeah your build is fine I think. I'm just a natural scientist, I like to theorize things, then hypothesize them and then present the idea to the general audience. The difference is is that real scientists turn theories into laws, and a class build in a video game certainly can't become a law lol.

Your way seems affective, but the reason I left my masteries at one for now is becuase the +200-300 extra damage wasn't changing my training like I had hoped. And energy bolts range began to bug me, although it was awesome in pvp I gave it up. I also learned magic power before I reset just to try it. It was just like the masteries, it didn't change the way I trained, it wasn't a time-stopping, life changing buff lol. If it was a passive or something I may have invested in it. But to me its just a secondary subject to max for when I use a cash item reset at lvl 81.

I think you should add a point to hammer just to share your experience with it, Im a long way away from 64 unfortunately.
Wed Aug 22, 2007 1:08 pm View user's profile Send private message
awd061389


   
Joined: 28 Aug 2007
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rapturesan wrote:
you don't get a skillpoint for level 1, so at level 150 you have 149 skill points.


I could just be talking out of my ass here, but in a way you do get skillpoint for level 1. You start out with energy jab lvl 1. So if you are level 150, and add up all skill points you will have 150.
Thu Aug 23, 2007 3:06 am View user's profile Send private message
dreadoom


   
Joined: 21 Dec 2006
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lets say we get to lvl 150
will the build look like this? Oo

as i see it EH have only 3 lvl, 6sec reuse, 290mp, 1012 DMG (WNB, with no buff)
that is ofcourse if you want to max the last skills
5 in lvl 51 because i don't know...you can put them in EH but the question will be for what reson? because the lvl51 are a lot stronger than it
who knows, maybe this skills will be usful for boss fights or something
Thu Aug 23, 2007 3:08 am View user's profile Send private message
lazarushf


   
Joined: 07 Aug 2007
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I think Energy Hammer exists for a reason and that reason is that it is NOT an Elemental Attack. It will probably be VERY useful in higher levels when people start getting way too much elemental resistance and mobs too. My theory is that EH should be maxed, but I wish I could test first Razz
Thu Aug 23, 2007 5:49 am View user's profile Send private message MSN Messenger
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